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Видео с GamesCom 2011 + вопросы на ответы.

Well, one point is that of course it looks better, which is a given. But more importanly, we have changed a lot is the game design. That - what is meant by X rebirth - is firstly a redesign of what actually constitutes a space game. Back when we first sat down together, we actually started to rethink everything, like what makes these games work and what's fun about them and what works the best. From that arose a lot of what we have to change. I will simply start with...traveling through space. One problem, which we recognized quite early, is that people want space to be big. But this size conflicts with the wish of a fast way of travel, because if you make it too big and you don't have other ways of moving at the same time, it gets slower and slower. In the past we had hack like time acceleration, which was a way to make it barely endurable, but it was never a really good solution.(1:08)
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