Плюсатор AlexisSK 15
Список изменений по итогам бета-тестирования Battlefield Bad Company 2 на PS3.
"Многие из читающих это сообщение предпочли, чтобы мы сконцентрировались на завершение самой игры вместо написания блогов, поэтому буду краток. По этой
Одно из моих любимых исправлений вот это - "Добавлено: камуфляж на всю технику". Оставляйте свои комментарии и отмечайте вам понравившиеся изменения на форуме. Вы также можете сообщить это нам в блоге на нашем сайте или в официальном разделе Twitter. Спасибо всем, кто участвовал в Бете, как вы видите, это было весьма полезно.
Также ждём вашего участия и комментариев бета-тестирования на PC, которое стартует 28 января. Ну и ждём релиза игры 5 марта! Устроим рок-н-рок!
Gordon Van Dyke" * Completely reskinned the weapons and scopes for much improved visual quality. * The reddot sight no longer has a FOV penalty compared to iron sights. * Pistols now have the same FOV level as other weapons in iron sights. * Tons of weapon tweaks to improve the balance of play. * Increased accuracy when stationary and aiming for better first shot accuracy. * Decreased accuracy when moving and aiming, especially for sniper rifles. * Several gun specific balance tweaks to bring them in line with the other weapons of that class. * Lowered the damage of the XM8 and F2000 at close range. * Lowered the damage of the AN94 at long range. * Raised the accuracy of the M16's burst. * Lowered the damage of the Type88 LMG. * Raised the damage of the MG3. * Raised the damage of the M249. * Fixed the recoil of the M249 when equipped with a reddot sight. * Lowered the damage of the SMGs and Carbines at extreme range. * Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c. * Raised the damage of shotguns, especially for the pump shotguns and slugs. * Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range. * Fixed the Knife's stab animation and improved the reliability of Knife attacks. * Lowered the long delay between Knife attacks. * Fixed the animation speed for switching to the grenade launcher on assault rifles. * Fixed the too huge blood splatter effect for sniper shots at long distance. * Fixed the minimap disappearing if you switched weapons while aiming a sniper rifle. * Removed the fade to and from black when aiming a sniper rifle. * Adjusted graphics for sniper rifles and RPGs when zoomed. * Bolt action sniper rifles will chamber the next round if the trigger is pressed twice while zooming. * Fixed the close range damage of bolt action sniper rifles. Now a 1 hit kill on unarmored infantry in 5m. * Raised the damage of the VSS but lowered accuracy when moving. * Grenade carry limit with the Grenade Vest lowered to 2 hand grenades and 4 40mm grenades. * Tweaked the airstrike missile called in by the UAV so it gives a longer warning to victim vehicles. * Exiting the UAV now also exits the UAV ground station. * The UAV station no longer self destructs when the attacker's base changes. * The UAV station can no longer be destroyed by friendly fire if friendly fire is off. * Lowered the direct and splash damage of UAV's airstrike. * Lowered the damage of the UAV's alternate fire LMG. * UAV station screen shows offline when the UAV is waiting to respawn. * Many additional UAV bug fixes. * Lowered the splash damage of tank rounds. 1 shot kill radius is smaller now. * Raised the damage of the gunner's 50caliber machine gun and added a visual effect when it overheats. * Tweaked the damage tanks take to be more consistent. Tank front armor especially is more consistent. * It takes 2 to 5 RPGs to kill a tank with no specializations. (was 3 to 8) * Tanks should no longer get stuck on destroyed terrain or inclines. * Increased the precision of tank turrets. * All armored vehicles have new engine sounds. * Added environment specific camouflage to all vehicles. * New vehicle control layout: R2 and L2 for accel and brake, fire on L1 and altfire on R1. * Or lefty vehicle control layout: fire on R1 and altfire on L1. * BFBC1 style vehicle controls are still available as an alternate. * Jeeps now burn when hit by tank shells instead of instantly detonating. This effect is the same as with RPGs. * Raised the damage of the jeep HMGs and added a visual effect when it overheats. * Shielded heavy machine guns now have a bullet proof glass front. Flank these guns or blow them up. * Raised the damage of the stationary HMGs and added a visual effect when it overheats. * Fixed the name of the UH-60 and corrected the caliber description of the miniguns. * Raised the launch speed of the RPG7's missile for better long distance shots and less drop. * Raised the splash damage of all infantry launched Rockets and 40mm grenades. * Improved the visual feedback for locking onto tracer darted vehicles, this is be much clearer now. * Note that TOW/Kornet and M136 missiles are wire guided and cannot lock on to tracer darts. * Fixed wire guided missiles sometimes going erratic (even though this was realistic yet unintentional). * Improved the trail and blinking effect of Tracer Darts so they are more visible. * Vehicle Smoke Launchers and 40mm smoke remove tracer darts and spots on friendlies in the effect. * Targets which have been unspotted by smoke are immune to spotting for a few seconds. * Added a short cooldown to the Repair Tool after repairing 50% of a tank's health. * Lowered the repair speed of the Repair Tool but raised its range. * The Repair Tool can only repair or damage vehicles and stationary weapons. * The Mortar Strike is now called in via a pair of binoculars. * Lowered the number of shells in the Mortar Strike barrage, but raised the damage of each shell. * Raised the effectiveness of the Mortar Strike against armored vehicles. * Fixed a bug where the Mortar Strike would fail to begin to reload. * Switching kits no longer instantly reloads the Mortar Strike. * Fixed a bug where the Defibrillator would not reload unless held in the player's hands. * The Defibrillator icon on downed squad members now appears in green. * Soldiers who suicide from the menu cannot be revived. * Lowered the amount of Motion Sensors carried to 2 and limited each soldier to 1 deployed sensor at a time. * Deploying a new Motion Sensor before the previous sensor expires will replace the previous sensor. * Motion Sensors no longer detect players and vehicles sitting perfectly still. * Motion Sensors now beep when deployed and detecting a target. * The Vehicle Motion sensor now beeps for all occupants of the vehicle when it detects a target. * Vehicle Motion Sensors on the UAV and other Airborne vehicles now detect targets at all altitudes. * Fixed an exploit where players could deploy unlimited Ammo Boxes, Medkits, C4 and Mines. * Fixed a bug where players could detonate Detpacks placed the previous life upon respawning. * Detpacks can still be detonated if player's kit is picked up with in 15 seconds of his death. * Lowered the damage Detpacks do to crates. * Fixed AntiTank Mines not detonating when driven over at medium speeds. * AntiTank Mines should now properly persist after the player has died. * The Ammo Box, Medkit, Defibrillator, Repair Tool, and Motion Sensor are now unlocks for each class. * Players new to Battlefield will be introduced to these teamplay items when they are unlocked. * Battlefield Veterans will automatically have these teamplay items unlocked from the start. * Lowered the duration of spotted targets. Aiming at a close target will refresh the spot timer automatically. * Lowered the effectiveness of the Sniper's Spotting Scope, targets must be tracked longer before spotting. * Fixed so the player can properly spot from the UAV. * Added an overheat to spotting to prevent spot and order spamming. * Spotting now requires the player be aiming significantly closer to the target. * Added Destruction 2.0 to the Guard Towers around the first Defender Base on Arica Harbor (and all other maps). * Fixed buildings collapsing without any warning sound or effects. * Moved M-COM station A into a Garage at the second Defender Base on Arica Harbor. * Fixed collision issues on the Patio in the upper level of the Town. * Fixed sometimes spawning underneath the Patio in the Town. * Fixed the collision problems with the Train Car containing M-COM stations on Arica Harbor's 3rd and 4th base. * Train Cars now have more specific destruction zones to encourage mouse hole tactics. * The Attacker's first base is now a protected spawn zone that defenders cannot enter. * Added additional alternate spawn points to all bases for both Attackers and Defenders to counter spawn camping. * Added a system that disables individual spawn points if enemies are within 20m. Does not apply to Squad Spawn. * Players can still spawn at a base if all spawns points at that base are blocked. * Spawn protection will be disabled if the player aims or fires during the short timer. * Wrecked civilian cars now have secondary explosions when hit with explosive weapons. * The Attackers now recieve 75 reinforcement Tickets to start instead of 100. * Taking a base restores the attackers to 75 Tickets instead of adding 50. * Improved soldier collision vs objects, especially for crouching under obstacles. * Fixed issues with certain objects popping into view as the player approached. * Reduced the amount of screen blur when in ultralow health. * Increased the visual and audio feedback for low health, healing, and returning to full health. * Out of Combat healing now starts sooner but takes longer to fully heal. * Slightly increased the healing power of medkits to increase their usefulness. * Improved the sensitivity of soldier controls. Adjusting sensitivity should have a much greater effect now. * Sensitivity when aimed is now consistent across all weapons. * Turning while sprinting is now more responsive. * Reduced forward input needed to sprint to 50% from 90% to smooth the transition to sprint. * Tweaked aiming and turning curves to be more responsive from the hip and more precise when aiming. * Fixed several issues with switching weapons and being unable to shoot or aim. * Fixed the player's control setup reverting to default when entering and exiting vehicles. * Fixed bugs when going to swim while sprinting. * Sped up the deploy and undeploy animations for the parachute. * Improved the precision for switching weapons on the Dpad. * Fixed several stats padding exploits. * Fixed various awards that did not work as designed. * Tweaked rank and class unlock progression based on data gathered in the beta.